ZM_RUINS (CS 1.6 Zombie Mod)
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ZM_TORONTO_REMIX (CS 1.6 Zombie Mod)
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This was one of my less popular CS 1.6 maps. Zombie mod had evolved before i had made this map. New zombie mod requires a massive level, something GOLDsrc doesn't do very well. The goal of this 1 was to make a high influence on visuals while using as few polygons as possible.
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The original ZM_TORONTO was one of my most popular maps. One of the reasons it was so popular is because of its simplicity and ideal layout. being a zombie map its' idea was to give zombies a huge advantage while making it seem easy for the humans, something that was accomplished very well. |
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ANTIPROBBY (Tremulous 1.1)
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LEGOHOUSE |
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| A concept map i had made in radaint for the heck of it. I never got around the finishing it and to be honest I dont think i will. The picture shows a very old version of it, infact I dont think i have a copy with the actual rotor. |
Don't know why i made it. Just felt like it. I have often had dreams of making a whole lego level and then have woken up understanding that its a total waste of time. Although I would be happy to make one for someone else. |
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RESSAUL |
CS_CRACKHOUSE_REMIX (CS:Source) |
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Generic piece I made a long time ago. It was not for any specific game or engine, simply kicks. |
Crackhouse an amazing map. Crackhouse is also a shit map. The map was pushed out so fast that the dev obviosly had no care as to what it would look like. L33F3R is fixing this. |
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SF_DEV_SEXY (HL2:Sourceforts) |
ZM_PRISON_REMIX (CS 1.6 Zombie Mod) |
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| This was my one of my easiest ever maps to make. It was so simple but it was so easy to play and so many good combonations could be made. This map is free to decompile/modify as long as my name or website remain visible somewhere in the map. |
One of those maps I made that will never seen the light of day. This map is unpublished because it fails to work correctly. Although it took me 2 years to make it function, I have done it. |